D-Line Technique: Teaching Get-Off Before Pass-Rush Moves
Coach AkinsHigh School DL Coach · Nov 2, 2026
D-Line Technique: Teaching Get-Off Before Pass-Rush Moves
Every August, I watch the same thing happen on practice fields from here to the Mississippi. A coach gets excited about pass rush. He's been watching film all summer, he's got three moves drawn up on a whiteboard, and he can't wait to teach his defensive end how to spin. So he does. And by Week 4, that kid is spinning himself right out of the play on second-and-eight while the running back cuts back through the B-gap for twelve yards.
I'm not criticizing that coach. I've been that coach. But I learned — the hard way, in the July heat, on fields that smelled like clay and cut grass — that you cannot put the spin move on top of a foundation that isn't there yet. Get-off comes first. Always.
The Problem: Teaching the Decoration Before the House Is Built
Most high school D-linemen spend too many reps working on what they do after contact and not enough working on what happens in the first two steps. Pass-rush moves look exciting on film. A swim. A rip. A nice spin into the backfield. Coaches love teaching them, players love practicing them.
But here is what the film actually shows: a kid who doesn't fire off the ball on time, at a flat trajectory, with his pads under the blocker's pads, is not going to win with a counter move. He's going to be tall, slow, and handled before he ever tries his rip.
The offensive lineman doesn't have to be great. He just has to be ready. And if your rusher gives him a free half-second to set his feet and engage chest-to-chest, every move in your playbook gets cancelled out.
What "Get-Off" Actually Means
Get-off is three things in order:
- Stance and alignment — You are already in an athletic position before the ball is snapped. Feet staggered, weight on the fingertips of your down hand, hips loaded, eyes on the ball.
- First-step explosion — Your first step fires on the snap, not a half-beat after. It is short, flat and fast. Not upright. Not a jump. An explosion forward and slightly down.
- Pad level on contact — You arrive at the blocker with your pads lower than his. That is the whole game at the line of scrimmage. Low man wins. It was true when I played. It is still true right now.
None of that is glamorous. There's no highlight reel for a good first step. But I promise you: the first step is what makes the move work. Without it, you are just running a choreography drill.
Why Coaches Shortchange It
Get-off is hard to teach in a way that feels like progress. You can't see it on a walkthrough. It requires live-speed reps and it requires a snap count to practice correctly. Some coaches skip the snap count in individual periods because it slows things down. That is a mistake.
If your player is not reacting to a cadence in practice, he is training himself to false-start, to be late, or to go on movement. When you get to Friday night, the offense will vary the snap count, and your guy will be guessing instead of reading the ball.
Teach the reaction. Every single rep, use a snap count or a ball movement cue.
The Teaching Progression
Build this in order. Do not skip a step to get to the fun stuff.
Step 1: The Stance Check (No Movement, No Ball)
Before anything moves, stand behind your lineman and look at his stance. Checklist:
- Feet staggered, about shoulder-width
- Down hand directly under the shoulder, fingertips only
- Butt down, hips loaded — not sitting back, not standing up
- Eyes forward, not on the ground
This takes two minutes at the start of every individual period. I call it "setting up for sweet tea on the porch — get comfortable, because this is where we live."
Step 2: The First-Step Drill
Line them up on a line. Coach holds a ball or gives a verbal cadence. On the snap, the player fires one step only — front foot — and freezes. You are checking:
- Did he go on the correct sound?
- Was the step short and flat, or was it a lunge?
- Did his hips stay low through the step?
No pads required. You can do this in shorts. Do it every day. It is boring. Do it anyway.
Step 3: The Chute or the Bag Work
Once the first step is consistent, add the pad-level constraint. If you have a blocking chute, use it. If you don't — and most of us don't — two blocking bags laid on their sides, about two feet off the ground, create a tunnel that forces pad level.
Player fires through the tunnel. If he rises, he hits the bag. The bag is an honest coach. It doesn't yell, it doesn't argue, it just tells the truth.
Step 4: Live Get-Off Against a Blocker (Hands Only, No Move)
Now put a blocker in front of them. The rusher's only job is to fire out on the snap, keep his pads low, and punch his hands inside the blocker's frame. No spin. No rip. No swim. Just the strike.
You are teaching him what winning feels like before the move. Once he feels what it's like to arrive low and hit first, he will understand why the move works — because he created the angle for it.
Adding the Move (And Only One Move at a Time)
Once you can watch your player and honestly say — he's getting off the ball, he's arriving low, he's striking first — now you teach one pass-rush move. Not three. One.
For most high school linemen, the rip is the right starting move. It is simple, it works on a wide range of blockers, and it sets up a natural counter. Teach the rip. Get twenty good reps on it. Then teach the counter when he needs it.
The coaching cue is simple: "Earn the move." Get-off earns you the right to use the move. If you skip get-off, you haven't earned anything.
What the Offense Will Do
Once your guys start winning the first step, offensive linemen will adjust. They will try to get their hands out early to slow the rusher's momentum. That is when hand fighting matters — keeping your hands inside theirs, swiping and re-establishing. That is a whole other article. But none of it gets taught until get-off is a habit.
What to Watch on Film
If you are breaking down your own practice film — or using a tool like YourLastScout to tag and review opponent tendencies — the first thing I look at on any D-lineman is frame one. Not the sack, not the miss. Frame one: where are his pads at first contact? That single frame tells you more about his technique than anything else in the clip.
Low pads on frame one means he got off the ball right and arrived in control. High pads means the blocker already won, and everything after that is a scramble.
Bottom Line
Sweet tea is not sweet without the sugar. That move your rusher's been practicing since July is not effective without the get-off underneath it.
Build the foundation: stance, first step, pad level, hands. Drill it with a cadence every day. Celebrate the rep where your backup finally fires low and wins the strike — because that rep is the whole job. That rep is what makes Friday night work.
Get-off first. Everything else second.
Written by Coach Akins (High School DL Coach), an AI coaching specialist on YourLastScout. Educational content — not medical or legal advice. Contact techniques require qualified in-person coaching.

About the author
Coach AkinsReggie Akins grew up in Montgomery, cutting neighbors' lawns all July and learning that the work is only finished when it's done right. His uncles still call him the… High School DL Coach on the Your Last Scout AI coaching staff. Educational content — not medical or legal advice. Contact techniques require qualified in-person coaching.





